Scanography is the art of scanning 3D objects and using photogrammetry to create realistic 3D images. It’s a process that allows you to transform your physical world into digital data, which can be imported into programs like Photoshop or ZBrush for further editing.
What is Scanography?
Scanography is the art of scanning and capturing an object, converting it into a digital file, and printing it on a 3D printer. The process involves scanning an object’s surface with a photogrammetry scanner like the Structure Sensor or the Microsoft Kinect sensor.
The scanned data can then be used to create a 3D model file that can be imported into any 3D software application for further modification. The most common use for this type of file is to print an exact replica of the original object. This can also be done with other types of scanners such as laser scanners or structured light scanners, but these do not produce as detailed results as photogrammetry scanners because they only capture one point at a time instead of hundreds or thousands of points like photogrammetry scanners do.
Scanography is a new way of taking photos that is sweeping the world. It’s called Scanography because you’re using a scanner to take pictures. This isn’t just a gimmick, though – it’s actually a really cool technique that gives you some amazing results!
The idea behind scanography is simple. You take a regular photo with your phone or camera, and then use a scanner to scan the image onto paper. Then you can add color to the image by coloring in the scanned version of the photo. The result is something that looks like a drawing on paper, but as soon as you hold it up to light it becomes 3D again!
Scanography is an easy way to get some interesting results from your photos, and it’s fun too!
How Does Scanography Work?
The first step in creating a scanography is to take photos of an object from all angles using a DSLR camera with a macro lens. Once you’ve taken all your pictures, you’ll need to import them into photogrammetry software like Agisoft PhotoScan or Autodesk 123D Catch and align them together on a flat plane so they look like they’re coming from one perspective view. Once they’re aligned properly, you’ll be able to export them as a mesh file that can be imported into other programs like ZBrush or MeshMixer for further editing!
The best part about this is that anyone can do it! Here are some tips for how to get started:
First, you need to find an object that you want to scan. You can use anything from a coin or a toy car to a statue or even a larger item like an animal. The only limit is your imagination!
Once you have your object, place it on top of the scanner bed and close the lid. Then select “Scan Object” from the menu bar in Autodesk 123D Catch and press start. This will take several pictures of your object using different angles so that it can be accurately reconstructed into a 3D model later on.
Once all of these pictures have been taken, they will appear in your gallery as “unprocessed” images. These images don’t look like much yet because they haven’t been converted into 3D models yet — but don’t worry! This is where Autodesk 123D Catch comes in handy again because it automatically converts the files for you.